A subjective judgment study of polygon based curved surface imagery
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
An inexpensive scheme for calibration of a colour monitor in terms of CIE standard coordinates
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Precision requirements for digital color reproduction
ACM Transactions on Graphics (TOG)
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Jagged edges: when is filtering needed?
ACM Transactions on Graphics (TOG)
Comparative evaluation of visualization and experimental results using image comparison metrics
Proceedings of the conference on Visualization '02
Psychophysically based artistic techniques for increased perceived realism of virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
A wide field, high dynamic range, stereographic viewer
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Tone Reproduction for Realistic Images
IEEE Computer Graphics and Applications
Validating Acoustical Simulations in Bell Labs Box
IEEE Computer Graphics and Applications
Fidelity metrics for virtual environment simulations based on spatial memory awareness states
Presence: Teleoperators and Virtual Environments
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Effects of rendering on shape perception in automobile design
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
From scene to screen: colour accuracy in computer simulations used for psychophysics
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Exploring perceptual equivalence between real and simulated imagery
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
A GPU based saliency map for high-fidelity selective rendering
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Enhancing interactive particle visualization with advanced shading models
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Verification of rendering quality from measured BTFs
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Exploring visual and automatic measures of perceptual fidelity in real and simulated imagery
ACM Transactions on Applied Perception (TAP)
Detecting differences between photographs and computer generated images
SPPRA'06 Proceedings of the 24th IASTED international conference on Signal processing, pattern recognition, and applications
A reality check for tone-mapping operators
ACM Transactions on Applied Perception (TAP)
Evaluation of methods for approximating shapes used to synthesize 3D solid textures
ACM Transactions on Applied Perception (TAP)
A psychophysical investigation of global illumination algorithms used in augmented reality
ACM Transactions on Applied Perception (TAP)
Efficient 3D characterization of raised topological defects in smooth specular coatings
Image and Vision Computing
Levels of realism: from virtual reality to real virtuality
Proceedings of the 24th Spring Conference on Computer Graphics
IWDW'11 Proceedings of the 10th international conference on Digital-Forensics and Watermarking
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Measuring the perception of visual realism in images
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Technical Section: Automatic color realism enhancement for computer generated images
Computers and Graphics
Real or Fake?: human judgments about photographs and computer-generated images of faces
SIGGRAPH Asia 2012 Technical Briefs
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Accurate simulation of light propagation within an environment and perceptually based imaging techniques are necessary for the creation of realistic images. A physical experiment that verifies the simulation of reflected light intensities for diffuse environments was conducted. Measurements of radiant energy flux densities are compared with predictions using the radiosity method for those physical environments. By using color science procedures the results of the light model simulation are then transformed to produce a color television image. The final image compares favorably with the original physical model. The experiment indicates that, when the physical model and the simulation were viewed through a view camera, subjects could not distinguish between them. The results and comparison of both test procedures are presented within this paper.