An experimental evaluation of computer graphics imagery
ACM Transactions on Graphics (TOG)
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Modeling acoustics in virtual environments using the uniform theory of diffraction
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Psychoacoustics: Facts and Models
Psychoacoustics: Facts and Models
EURASIP Journal on Advances in Signal Processing
Portal-based sound propagation for first-person computer games
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Presence: Teleoperators and Virtual Environments
ACM SIGGRAPH 2009 Courses
Hi-index | 0.00 |
Computer simulated sound propagation through 3D environments is important in many applications, including computer-aided de-sign, training, and virtual reality. In many cases, the accuracy of the acoustical simulation is critical to the success of the application. For example, in concert hall and factory design (where OSHA sound limits must be met), the accuracy of the simulation may save costly re-engineering after construction. In virtual environments, experiments have shown that more accurate acoustic modeling pro-vides a stronger sense of presence. Furthermore, auditory cues aid in formation of spatial impressions, separation of simultaneous sound signals, and localization of objects, such as when a soldier locates an enemy in a training exercise or a firefighter locates a person stranded in a burning building. In contrast, incorrect auditory cues can lead to negative training.