Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SCG '85 Proceedings of the first annual symposium on Computational geometry
Modeling acoustics in virtual environments using the uniform theory of diffraction
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Validating Acoustical Simulations in Bell Labs Box
IEEE Computer Graphics and Applications
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Shading in valve's source engine
ACM SIGGRAPH 2006 Courses
Spatial sound localization in an augmented reality environment
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Fast time-domain edge-diffraction calculations for interactive acoustic simulations
EURASIP Journal on Applied Signal Processing
Interactive sound propagation using compact acoustic transfer operators
ACM Transactions on Graphics (TOG)
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First-person computer games are a popular modern video game genre. A new method is proposed, the Directional Propagation Cache, that takes advantage of the very common portal spatial subdivision method to accelerate environmental acoustics simulation for first-person games, by caching sound propagation information between portals.