Portal-based sound propagation for first-person computer games

  • Authors:
  • Cameron Foale;Peter Vamplew

  • Affiliations:
  • University of Ballarat, Australia;University of Ballarat, Australia

  • Venue:
  • IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
  • Year:
  • 2007

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Abstract

First-person computer games are a popular modern video game genre. A new method is proposed, the Directional Propagation Cache, that takes advantage of the very common portal spatial subdivision method to accelerate environmental acoustics simulation for first-person games, by caching sound propagation information between portals.