Interactive sound propagation using compact acoustic transfer operators

  • Authors:
  • Lakulish Antani;Anish Chandak;Lauri Savioja;Dinesh Manocha

  • Affiliations:
  • University of North Carolina at Chapel Hill;University of North Carolina at Chapel Hill;Aalto University;University of North Carolina at Chapel Hill

  • Venue:
  • ACM Transactions on Graphics (TOG)
  • Year:
  • 2012

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Abstract

We present an interactive sound propagation algorithm that can compute high orders of specular and diffuse reflections as well as edge diffractions in response to moving sound sources and a moving listener. Our formulation is based on a precomputed acoustic transfer operator, which we compactly represent using the Karhunen-Loeve transform. At runtime, we use a two-pass approach that combines acoustic radiance transfer with interactive ray tracing to compute early reflections as well as higher-order reflections and late reverberation. The overall approach allows accuracy to be traded off for improved performance at runtime, and has a low memory overhead. We demonstrate the performance of our algorithm on different scenarios, including an integration of our algorithm with Valve's Source game engine.