The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
A 3D tracking experiment on latency and its compensation methods in virtual environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
A frequency-domain analysis of head-motion prediction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Real-time acoustic modeling for distributed virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling acoustics in virtual environments using the uniform theory of diffraction
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-Time Rendering
Computer Graphics and Virtual Environments: From Realism to Real - Time
Computer Graphics and Virtual Environments: From Realism to Real - Time
Introduction to Algorithms
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A testbed for studying and choosing predictive tracking algorithms in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Presence: Teleoperators and Virtual Environments
Perceptual audio rendering of complex virtual environments
ACM SIGGRAPH 2004 Papers
Wideband and isotropic room acoustics simulation using 2-D interpolated FDTD schemes
IEEE Transactions on Audio, Speech, and Language Processing
Concert halls in cooperative virtual environments
CDVE'11 Proceedings of the 8th international conference on Cooperative design, visualization, and engineering
Interactive sound propagation using compact acoustic transfer operators
ACM Transactions on Graphics (TOG)
Parametric time-frequency representation of spatial sound in virtual worlds
ACM Transactions on Applied Perception (TAP)
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Sound tracing: rendering listener specific acoustic room properties
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Wave-based sound propagation in large open scenes using an equivalent source formulation
ACM Transactions on Graphics (TOG)
Wave-ray coupling for interactive sound propagation in large complex scenes
ACM Transactions on Graphics (TOG)
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A real-time audio rendering system is introduced which combines a full room-specific simulation, dynamic crosstalk cancellation, and multitrack binaural synthesis for virtual acoustical imaging. The system is applicable for any room shape (normal, long, flat, coupled), independent of the a priori assumption of a diffuse sound field. This provides the possibility of simulating indoor or outdoor spatially distributed, freely movable sources and a moving listener in virtual environments. In addition to that, near-to-head sources can be simulated by using measured near-field HRTFs. The reproduction component consists of a headphone-free reproduction by dynamic crosstalk cancellation. The focus of the project is mainly on the integration and interaction of all involved subsystems. It is demonstrated that the system is capable of real-time room simulation and reproduction and, thus, can be used as a reliable platform for further research on VR applications.