SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Computer graphics visualization for acoustic simulation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Volumetric modeling of acoustic fields in CNMAT's sound spatialization theatre
Proceedings of the conference on Visualization '98
Audioptimization: Goal-Based Acoustic Design
IEEE Computer Graphics and Applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Comparative Visualization for Wave-based and Geometric Acoustics
IEEE Transactions on Visualization and Computer Graphics
Virtual reality system with integrated sound field simulation and reproduction
EURASIP Journal on Applied Signal Processing
Interactive sound rendering in complex and dynamic scenes using frustum tracing
IEEE Transactions on Visualization and Computer Graphics
Listener-based Analysis of Surface Importance for Acoustic Metrics
IEEE Transactions on Visualization and Computer Graphics
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
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We present an acoustic rendering approach visualizing the listener-specific contribution of frequency-dependent pressure fields on a scene geometry with acoustic reflection and scattering properties. Our method facilitates the evaluation of simulated acoustics showing the effect of simulation parameters like absorption and scattering. The image-based spatial localization of acoustic properties is complementary to the auditive evaluation by means of auralization. Our core contribution is a pressure-based acoustic rendering equation and a corresponding raytracing method applying techniques from photorealistic rendering to the field of simulated room acoustics. Applications are directed at the visualization of interference patterns and analyzing the impact of acoustic reflection parameters.