A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real-time acoustic modeling for distributed virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real Sound Synthesis for Interactive Applications
Real Sound Synthesis for Interactive Applications
Computational Acoustics and Its Environmental Applications
Computational Acoustics and Its Environmental Applications
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Creating Interactive Virtual Auditory Environments
IEEE Computer Graphics and Applications
Auditory Representation of Scientific Data
Focus on Scientific Visualization
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Multisensory Perception: Beyond the Visual in Visualization
Computing in Science and Engineering
Interactive simulation of complex audiovisual scenes
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
Significant facet retrieval for real-time 3D sound rendering in complex virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Perceptual audio rendering of complex virtual environments
ACM SIGGRAPH 2004 Papers
Multi-level ray tracing algorithm
ACM SIGGRAPH 2005 Papers
Modelling human perception to leverage the reuse of concepts across the multi-sensory design space
APCCM '06 Proceedings of the 3rd Asia-Pacific conference on Conceptual modelling - Volume 53
Comparative Visualization for Wave-based and Geometric Acoustics
IEEE Transactions on Visualization and Computer Graphics
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
An overview of auditory display to assist comprehension of molecular information
Interacting with Computers
Multi-resolution sound rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
RESound: interactive sound rendering for dynamic virtual environments
MM '09 Proceedings of the 17th ACM international conference on Multimedia
ACM SIGGRAPH 2009 Courses
Diffuse reverberation model for efficient image-source simulation of room impulse responses
IEEE Transactions on Audio, Speech, and Language Processing
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
FastV: from-point visibility culling on complex models
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Visualization for the Physical Sciences
Computer Graphics Forum
Sound tracing: rendering listener specific acoustic room properties
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
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We present a new approach for simulating real-time sound propagation in complex, virtual scenes with dynamic sources and objects. Our approach combines the efficiency of interactive ray tracing with the accuracy of tracing a volumetric representation. We use a four-sided convex frustum and perform clipping and intersection tests using ray packet tracing. A simple and efficient formulation is used to compute secondary frusta and perform hierarchical traversal. We demonstrate the performance of our algorithm in an interactive system for complex environments and architectural models with tens or hundreds of thousands of triangles. Our algorithm can perform real-time simulation and rendering on a high-end PC.