SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The future of virtual reality: head mounted displays versus spatially immersive displays (panel)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Soundtracks for computer animation: sound rendering in dynamic environments with occlusions
Proceedings of the conference on Graphics interface '97
Multimedia Systems - Special issue on audio and multimedia
Real-time acoustic modeling for distributed virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The blue-C (poster session): integrating real humans into a networked immersive environment
Proceedings of the third international conference on Collaborative virtual environments
Avocado: A Distributed Virtual Reality Framework
VR '99 Proceedings of the IEEE Virtual Reality
A Scalable System for 3D Audio Ray Tracing
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Inverse filter design for immersive audio rendering overloudspeakers
IEEE Transactions on Multimedia
Immersive sound field simulation in multi-screen projection displays
EGVE '03 Proceedings of the workshop on Virtual environments 2003
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
A VR interface for collaborative 3D audio performance
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
A framework for immersive spatial audio performance
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Virtual reality system with integrated sound field simulation and reproduction
EURASIP Journal on Applied Signal Processing
Interactive sound rendering in complex and dynamic scenes using frustum tracing
IEEE Transactions on Visualization and Computer Graphics
Integrating and Delivering Sound Using Motion Capture and Multi-tiered Speaker Placement
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
WAVE: Sound and music in an immersive environment
Computers and Graphics
Multimedia integration into the blue-c API
Computers and Graphics
ACM SIGGRAPH 2009 Courses
Audioworld: a spatial audio tool for acoustic and cognitive learning
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Real virtuality: a step change from virtual reality
Proceedings of the 25th Spring Conference on Computer Graphics
Integrating real-time binaural acoustics into VR applications
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Binaural acoustics for CAVE-like environments without headphones
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Multi-resolution sound rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Reality jockey: lifting the barrier between alternate realities through audio and haptic feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present a spatialized audio rendering system for the use in immersive virtual environments. The system is optimized for rendering a sufficient number of dynamically moving sound sources in multi-speaker environments using off-the-shelf audio hardware. Based on simplified physics-based models, we achieve a good trade-off between audio quality, spatial precision, and performance. Convincing acoustic room simulation is accomplished by integrating standard hardware reverberation devices as used in the professional audio and broadcast community. We elaborate on important design principles for audio rendering as well as on practical implementation issues. Moreover, we describe the integration of the audio rendering pipeline into a scene graph-based virtual reality toolkit.