A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Modeling acoustics in virtual environments using the uniform theory of diffraction
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A Sound Propagation Model for Interagents Communication
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Perceptual audio rendering of complex virtual environments
ACM SIGGRAPH 2004 Papers
Fast time-domain edge-diffraction calculations for interactive acoustic simulations
EURASIP Journal on Applied Signal Processing
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
ACM SIGGRAPH 2009 Courses
GPU-based acoustical occlusion modeling with acoustical texture maps
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Multi-resolution sound rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
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