3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
ELIZA—a computer program for the study of natural language communication between man and machine
Communications of the ACM
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 5th symposium on Applied perception in graphics and visualization
PossessedHand: a hand gesture manipulation system using electrical stimuli
Proceedings of the 1st Augmented Human International Conference
Telexistence
Real virtuality: a step change from virtual reality
Proceedings of the 25th Spring Conference on Computer Graphics
PRIMA: parallel reality-based interactive motion area
ACM SIGGRAPH 2011 Posters
TECHTILE toolkit: a prototyping tool for design and education of haptic media
Proceedings of the 2012 Virtual Reality International Conference
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We present Reality Jockey, a system that confuses the participant's perception of the reality by mixing in a recorded past-reality. The participant will be immersed in a spatialized 3D sound environment that is a mix of sounds from the reality and from the past. The sound environment from the past is augmented with haptic feedback in cross-modality. The haptic feedback is associated with certain sounds such as the vibration in the table when stuff is placed on the table to make the illusion of it happening in live. The seamless transition between live and past creates immersive experience of past events. The blending of live and past allows interactivity. To validate our system, we conducted user studies on 1) does blending live sensations improve such experiences, and 2) how beneficial is it to provide haptic feedbacks in recorded pasts. Potential applications are suggested to illustrate the significance of Reality Jockey.