A virtual reality-based exercise program for stroke rehabilitation
Assets '00 Proceedings of the fourth international ACM conference on Assistive technologies
Electrical stimuli capsule for control moving direction at the small intestine
BioMed'06 Proceedings of the 24th IASTED international conference on Biomedical engineering
Using neuromuscular electrical stimulation for pseudo-haptic feedback
Proceedings of the ACM symposium on Virtual reality software and technology
Proposal for tactile sense presentation that combines electrical and mechanical stimulus
WHC '07 Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Functional electrical stimulation in rehabilitation engineering: a survey
Proceedings of the 1st international convention on Rehabilitation engineering & assistive technology: in conjunction with 1st Tan Tock Seng Hospital Neurorehabilitation Meeting
A method to test FES-based control strategies for neuroprostheses
ICAI'08 Proceedings of the 9th WSEAS International Conference on International Conference on Automation and Information
Hand rehabilitation based on augmented reality
Proceedings of the 3rd International Convention on Rehabilitation Engineering & Assistive Technology
FlexTorque: innovative haptic interface for realistic physical interaction in virtual reality
ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation
PossessedHand: techniques for controlling human hands using electrical muscles stimuli
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KUSUGURI: a shared tactile interface for bidirectional tickling
AH '12 Proceedings of the 3rd Augmented Human International Conference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reality jockey: lifting the barrier between alternate realities through audio and haptic feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Acquiring knowledge about the timing and speed of hand gestures is important to learn physical skills, such as playing musical instruments, performing arts, and making handicrafts. However, it is difficult to use devices that dynamically and mechanically control a user's hand for learning because such devices are very large, and hence, are unsuitable for daily use. In addition, since groove-type devices interfere with actions such as playing musical instruments, performing arts, and making handicrafts, users tend to avoid wearing these devices. To solve these problems, we propose PossessedHand, a device with a forearm belt, for controlling a user's hand by applying electrical stimulus to the muscles around the forearm of the user. The dimensions of PossessedHand are 10 x 7.0 x 8.0 cm, and the device is portable and suited for daily use. The electrical stimuli are generated by an electronic pulse generator and transmitted from 14 electrode pads. Our experiments confirmed that PossessedHand can control the motion of 16 joints in the hand. We propose an application of this device to help a beginner learn how to play musical instruments such as the piano and koto.