Specification of interface interaction objects
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Don't click, paint! Using toggle maps to manipulate sets of toggle switches
Proceedings of the 11th annual ACM symposium on User interface software and technology
Using nonspeech sounds to provide navigation cues
ACM Transactions on Computer-Human Interaction (TOCHI)
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sound: an emotional element of interactions a case study of a microwave oven
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
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Proceedings of the 15th annual ACM symposium on User interface software and technology
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Overcoming the Lack of Screen Space on Mobile Computers
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Special Topics of Gesture Recognition Applied in Intelligent Home Environments
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
Huddle: automatically generating interfaces for systems of multiple connected appliances
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
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The hardware-inspired volume user interface model that is in use across all of today's operating systems is the source of several usability issues. One of them is that restoring the volume of a muted application can require an inappropriately long troubleshooting process: in addition to manipulating the application's volume and mute controls, users may also have to visit the system's volume control panel to find and adjust additional controls there. The "flat" volume control model presented in this paper eliminates this and other problems by hiding the hardware-oriented volume model from the user. Using the flat model, users use one slider per application to indicate how loud they want the respective applications to play; the slider then internally adjusts all hardware volume variables necessary to obtain the requested output. By offering a single point of control for each application, the flat model simplifies controlling application volume and restoring muted applications. In our studies, participants completed all four volume control and mixing tasks faster and with less error when using the flat model than when using the existing hardware-oriented volume control model. Participants also indicated a subjective preference for the flat model over the existing model.