The conductor program and mechanical baton
Current directions in computer music research
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Electronic music: new ways to play
IEEE Spectrum
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
MidiGrid: past, present and future
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Digital Art: When Artistic and Cultural Muse Merges with Computer Technology
IEEE Computer Graphics and Applications
Gesture Control of Sound Spatialization for Live Musical Performance
Gesture-Based Human-Computer Interaction and Simulation
Enhancing hand gesture recognition using fuzzy clustering-based mixture-of-experts model
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication
Adaptive mixture-of-experts models for data glove interface with multiple users
Expert Systems with Applications: An International Journal
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This paper presents WAVE-a Virtual Audio Environment, which embraces the implementation of an immersive musical instrument model that uses three-dimensional (3D) sound techniques combined with visualisation and virtual reality technologies. This prototype environment aims to extend the idea of a musical instrument into a new musical/audio system, incorporating traditional musical concepts side by side with actual music concepts, in order to progress one step further in the music/sound composing and performing approaches. The architecture of the system is based on low-cost hardware and open source software with affordable professional audio equipment to maintain an adequate sound quality. Also several applications of this virtual environment are discussed in the paper, including the way to satisfy at the same time composers, performers, music/audio students or even simple occasional users.