3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Creating Interactive Virtual Auditory Environments
IEEE Computer Graphics and Applications
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
A VR interface for collaborative 3D audio performance
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
A framework for immersive spatial audio performance
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
LISTEN: a user-adaptive audio-augmented museum guide
User Modeling and User-Adapted Interaction
Presence: Teleoperators and Virtual Environments
LScanner: une interface de type « peephole » pour le contrôle de la spatialisation
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
ACM SIGGRAPH 2009 Courses
Under-explored dimensions in spatial sound
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
Supporting sounds: design and evaluation of an audio-haptic interface
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
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This paper gives an overview of the principlesand methods for synthesizing complex 3D sound scenesby processing multiple individual source signals. Signal-processing techniques for directional sound encoding andrendering over loudspeakers or headphones are reviewed,as well as algorithms and interface models for synthesizingand dynamically controling room reverberation and distanceeffects. A real-time modular spatial-sound-processing software system, called Spat, is presented. It allows reproducingand controling the localization of sound sources in three dimensions and the reverberation of sounds in an existing orvirtual space. A particular aim of the Spatialisateur project isto provide direct and computationally efficient control overperceptually relevant parameters describing the interactionof each sound source with the virtual space, irrespective ofthe chosen reproduction format over loudspeakers or headphones. The advantages of this approach are illustrated inpractical contexts, including professional audio, computermusic, multimodal immersive simulation systems, and architectural acoustics.