3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Multimedia Systems - Special issue on audio and multimedia
Virtual Auditory Space: Generation and Applications
Virtual Auditory Space: Generation and Applications
Spatial Audio Processing: MPEG Surround and Other Applications
Spatial Audio Processing: MPEG Surround and Other Applications
Duplex narrowcasting operations for multipresent groupware avatars on mobile devices
International Journal of Wireless and Mobile Computing
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
HRIR~: modulating range in headphone-reproduced spatial audio
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Narrowcasting for articulated privacy and attention in SIP audio conferencing
Journal of Mobile Multimedia
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An introduction to spatial sound in the context of hypermedia, interactive multimedia, and virtual reality is presented. Basic principals of relevant physics and psychophysics are reviewed (ITDs: interaural time differences, IIDs: interaural intensity differences, and frequency-dependent attenuation capturable by transfer functions). Modeling of sources and sinks (listeners) elaborates such models to include such as intensity, radiation, distance attenuation & filtering, and reflections & reverberation. Display systems---headphones and headsets, loudspeakers, nearphones, stereo, home theater and other surround systems, discrete speaker systems, speaker arrays, WFS (wave field synthesis), and spatially immersive displays---are described. Distributed applications are surveyed, including stereotelephony, chat-spaces, and massively multiplayer online role-playing games (MMORPGs), with references to immersive virtual environments.