Computer rendering of stochastic models
Communications of the ACM
An improved illumination model for shaded display
Communications of the ACM
The aliasing problem in computer-generated shaded images
Communications of the ACM
Texture and reflection in computer generated images
Communications of the ACM
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Ray tracing algebraic surfaces
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
New techniques for ray tracing procedurally defined objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Fast ray tracing by ray classification
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Rendering CSG models with a ZZ-buffer
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Accurate rendering technique based on colorimetric conception
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Visualization of molecular dynamics via ray-tracing and animation in a vectorized environment
IBM Journal of Research and Development
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Fast object-precision shadow generation for area light sources using BSP trees
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A fast shadow algorithm for area light sources using backprojection
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Analytic antialiasing with prism splines
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SCG '85 Proceedings of the first annual symposium on Computational geometry
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Statistically optimized sampling for distributed ray tracing
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
An Efficient Algorithm for Ray Tracing
Journal of Intelligent and Robotic Systems
Forward area light map projection
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
Exploiting Coherence for Multiprocessor Ray Tracing
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Generating Exact Ray-Traced Animation Frames by Reprojection
IEEE Computer Graphics and Applications
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
A numerical method for rendering spherical reflections
VIS '90 Proceedings of the 1st conference on Visualization '90
Soft shadow volumes for ray tracing
ACM SIGGRAPH 2005 Papers
Multi-level ray tracing algorithm
ACM SIGGRAPH 2005 Papers
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Technical Section: Progressive refinement rendering of implicit surfaces
Computers and Graphics
The Aristotelian rainbow: from philosophy to computer graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Portal-based sound propagation for first-person computer games
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Guaranteed Adaptive Antialiasing Using Interval Arithmetic
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Presence: Teleoperators and Virtual Environments
Ray tracing NPR-style feature lines
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Proceedings of the Conference on High Performance Graphics 2009
Proceedings of the Conference on High Performance Graphics 2009
Selective and adaptive supersampling for real-time ray tracing
Proceedings of the Conference on High Performance Graphics 2009
Efficient ray traced soft shadows using multi-frusta tracing
Proceedings of the Conference on High Performance Graphics 2009
Faster incoherent rays: Multi-BVH ray stream tracing
Proceedings of the Conference on High Performance Graphics 2009
Efficient ray tracing using interval analysis
PPAM'07 Proceedings of the 7th international conference on Parallel processing and applied mathematics
I3D '11 Symposium on Interactive 3D Graphics and Games
Ray casting using a roped BVH with CUDA
Proceedings of the 25th Spring Conference on Computer Graphics
Naive ray-tracing: A divide-and-conquer approach
ACM Transactions on Graphics (TOG)
A fast trapeziums-based method for soft shadow volumes
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Path differentials and applications
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Shadow penumbras for complex objects by depth-dependent filtering of multi-layer depth images
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
A real-time beam tracer with application to exact soft shadows
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Whitted ray-tracing for dynamic scenes using a ray-space hierarchy on the GPU
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Spline-based gradient filters for high-quality refraction computations in discrete datasets
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Interactive ray tracing of point-based models
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Accelerated, high-quality refraction computations for volume graphics
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
A massively parallel approach for the design of a raytracing oriented architecture
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
A multipurpose hardware shader
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
MARTI: a multiprocessor architecture for ray tracing images
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
Sound tracing: rendering listener specific acoustic room properties
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
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A new approach to ray tracing is introduced. The definition of a “ray” is extended into a cone by including information on the spread angle and the virtual origin. The advantages of this approach, which tries to model light propagation with more fidelity, include a better method of anti-aliasing, a way of calculating fuzzy shadows and dull reflections, a method of calculating the correct level of detail in a procedural model and texture map, and finally, a procedure for faster intersection calculation.