Discrete-time signal processing
Discrete-time signal processing
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Computer Processing of Line-Drawing Images
ACM Computing Surveys (CSUR)
Illumination for computer generated pictures
Communications of the ACM
A solution to the hidden surface problem
ACM '72 Proceedings of the ACM annual conference - Volume 1
Anti-aliasing in topological color spaces
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
YODA: an advanced display for personal computers
IBM Journal of Research and Development
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Improving radiosity solutions through the use of analytically determined form-factors
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
High speed high quality antialiased vector generation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An efficient antialiasing technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
Error-bounded antialiased rendering of complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH Computer Graphics
Z3: an economical hardware technique for high-quality antialiasing and transparency
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Efficient alias-free rendering using bit-masks and look-up tables
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Statistically optimized sampling for distributed ray tracing
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Anti-Aliasing through the Use of Coordinate Transformations
ACM Transactions on Graphics (TOG)
An improved illumination model for shaded display
Communications of the ACM
Bresenham's algorithm with Grey scale
Communications of the ACM
Adaptive Parallel Rendering on Multiprocessors and Workstation Clusters
IEEE Transactions on Parallel and Distributed Systems
Reconstruction filters in computer-graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
High-performance polygon rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique
IEEE Computer Graphics and Applications
How to Derive a Spectrum from an RGB Triplet
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Filtering: A note on the Use of Nonlinear Filtering in Computer Graphics
IEEE Computer Graphics and Applications
Hardware-Assisted Polygon Antialiasing
IEEE Computer Graphics and Applications
Antialiasing by Gaussian Integration
IEEE Computer Graphics and Applications
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Edge Inference with Applications to Antialiasing
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Filtering edges for gray-scale displays
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Parallel processing image synthesis and anti-aliasing
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
The use of grayscale for improved raster display of vectors and characters
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A hidden-surface algorithm with anti-aliasing
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A sensor simulation and animation system
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Human vision and computer graphics
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Generating smooth 2-D monocolor line drawings on video displays
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Simulation and expected performance analysis of multiple processor Z-buffer systems
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
The display of characters using gray level sample arrays
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Human vision, anti-aliasing, and the cheap 4000 line display
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Delay streams for graphics hardware
ACM SIGGRAPH 2003 Papers
Real-time texture-mapped vector glyphs
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
An improved illumination model for shaded display
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Selective and adaptive supersampling for real-time ray tracing
Proceedings of the Conference on High Performance Graphics 2009
Scalable realtime glyph rendering on consumer level graphics hardware: a hybrid approach
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
SMI 2011: Full Paper: Capacity-Constrained Delaunay Triangulation for point distributions
Computers and Graphics
Image-based fast small triangle rasterization
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Applications of Geometry Processing: Blue noise sampling of surfaces
Computers and Graphics
Sparse PDF maps for non-linear multi-resolution image operations
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Blue noise through optimal transport
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Parallel subpixel scanconversion
EGGH'87 Proceedings of the Second Eurographics conference on Advances in Computer Graphics Hardware
A4: asynchronous adaptive anti-aliasing using shared memory
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Fast adaptive blue noise on polygonal surfaces
Graphical Models
Hi-index | 48.25 |
Certain defects, such as jagged edges and disappearing detail, have long been an annoyance in digitally generated shaded images. Although increasing the resolution or defocusing the display can attenuate them, an understanding of these defects leads to more effective methods. This paper explains the observed defects in terms of the aliasing phenomenon inherent in sampled signals and discusses prefiltering as a recognized cure. A method for evaluating filters is presented, the application of prefiltering to hidden-surface algorithms is discussed, and an implementation of a filtering tiler is shown accompanied by examples of its effectiveness.