A new simple and efficient antialiasing with subpixel masks
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Leo: a system for cost effective 3D shaded graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Hierarchical Z-buffer visibility
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Error-bounded antialiased rendering of complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Hierarchical polygon tiling with coverage masks
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Triangle scan conversion using 2D homogeneous coordinates
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Tiled polygon traversal using half-plane edge functions
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
The aliasing problem in computer-generated shaded images
Communications of the ACM
A parallel algorithm for polygon rasterization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
High-performance polygon rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Incremental and hierarchical Hilbert order edge equation polygon rasterizatione
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Optimal decomposition of polygonal models into triangle strips
Proceedings of the eighteenth annual symposium on Computational geometry
Hardware-Assisted Polygon Antialiasing
IEEE Computer Graphics and Applications
The Analysis and Statistics of Line Distribution
IEEE Computer Graphics and Applications
Efficient Occlusion Culling for Z-Buffer Systems
CGI '99 Proceedings of the International Conference on Computer Graphics
Filtering edges for gray-scale displays
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Hi-index | 0.00 |
Many graphics and visualization applications require fast rendering and animation of fine detailed objects, which are named atomic primitives here. A primitive is a basic graphics shape such as a line or triangle that is directly rasterized into the framebuffer. An atomic primitive is a primitive that is small in size. A large and complex geometric model can be divided into lines, rectangles, and atomic triangles. Here we introduce a new method in the graphics pipeline hardware design to speed up rendering atomic primitives. Specifically, we present a new image-based atomic triangle rasterization algorithm. The algorithm stores the bitmaps of small triangles in memory and quickly retrieves a triangle bitmap when required. Our simulation experiments show that the image-based approach leads to faster rendering in primitive rasterization without sacrificing accuracy. At the same time, clipping, shading, hidden-surface removal, texture mapping, antialiasing, and other basic graphics functions and components are studied with suggested solutions as well. We believe our work is a novel approach that has potential of value and impact in graphics.