Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Efficient alias-free rendering using bit-masks and look-up tables
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A parallel algorithm for polygon rasterization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
What We Need Around Here is More Aliasing
IEEE Computer Graphics and Applications
A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The Image Chip for High Performance 3D Rendering
IEEE Computer Graphics and Applications
Hardware antialiasing of lines and polygons
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
EXACT: algorithm and hardware architecture for an improved A-buffer
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
High quality rendering using the Talisman architecture
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Codesign of graphics hardware accelerators
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Jagged edges: when is filtering needed?
ACM Transactions on Graphics (TOG)
Z3: an economical hardware technique for high-quality antialiasing and transparency
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Single-pass full-screen hardware accelerated antialiasing
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
SPAF: sub-texel precision anisotropic filtering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Increasing the Apparent Addressability of Supersampling Grids
IEEE Computer Graphics and Applications
Efficient Coverage Mask Generation for Antialiasing
IEEE Computer Graphics and Applications
Compressed multisampling for efficient hardware edge antialiasing
GI '04 Proceedings of the 2004 Graphics Interface Conference
A Framework for Sample-Based Rendering with O-Buffers
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
High-performance architecture for anisotropic filtering
Journal of Systems Architecture: the EUROMICRO Journal
ACM Transactions on Graphics (TOG)
A cost-effective VLSI architecture for anisotropic texture filtering in limited memory bandwidth
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
A directionally adaptive edge anti-aliasing filter
Proceedings of the Conference on High Performance Graphics 2009
Vector graphic reference implementation for embedded system
SEUS'07 Proceedings of the 5th IFIP WG 10.2 international conference on Software technologies for embedded and ubiquitous systems
Image-based fast small triangle rasterization
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Accurate scanconversion of triangulated surfaces
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
An architecture for rapid stereoscopic image generation
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
The setup for triangle rasterization
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Dual space directional occlusion
The Visual Computer: International Journal of Computer Graphics
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Antialiasing of edges is often performed with the help of subpixel masks that indicate which parts of the pixel are covered by the object that has to be drawn. For this purpose, subpixel masks have to be generated during the scan conversion of an image. This paper introduces a new algorithm for creating subpixel masks that avoids some problems of traditional algorithms, like aliasing of high frequencies or blinking of small moving objects. The new algorithms can be implemented by lookup tables that make use of the inherent symmetry of the algorithm. The results are compared with conventional supersampling. A hardware implementation is described.