The art of computer programming, volume 2 (3rd ed.): seminumerical algorithms
The art of computer programming, volume 2 (3rd ed.): seminumerical algorithms
An improved illumination model for shaded display
Communications of the ACM
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Extrapolation, Interpolation, and Smoothing of Stationary Time Series
Extrapolation, Interpolation, and Smoothing of Stationary Time Series
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Ray tracing parametric surface patches utilizing numerical techniques and ray coherence
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Antialiased ray tracing by adaptive progressive refinement
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Separable image warping with spatial lookup tables
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rendering CSG models with a ZZ-buffer
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A new simple and efficient antialiasing with subpixel masks
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Unbiased sampling techniques for image synthesis
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spectrally optimal sampling for distribution ray tracing
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Spatial anti-aliasing for animation sequences with spatio-temporal filtering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Error-bounded antialiased rendering of complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Energy preserving non-linear filters
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Computing the discrepancy with applications to supersampling patterns
ACM Transactions on Graphics (TOG)
Hierarchical polygon tiling with coverage masks
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Consequences of stratified sampling in graphics
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Scale-dependent reproduction of pen-and-ink illustrations
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Single-pass full-screen hardware accelerated antialiasing
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Reconstruction filters in computer-graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Quantitative comparative evaluation of 2D vector field visualization methods
Proceedings of the conference on Visualization '01
Optimal Sampling for Hemicubes
IEEE Transactions on Visualization and Computer Graphics
Splatting of Non Rectilinear Volumes Through Stochastic Resampling
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Filtering: A note on the Use of Nonlinear Filtering in Computer Graphics
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Splatting of curvilinear volumes
VIS '95 Proceedings of the 6th conference on Visualization '95
Improving mid-tone quality of variable-coefficient error diffusion using threshold modulation
ACM SIGGRAPH 2003 Papers
Refinement criteria based on f-divergences
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Visualizing Diffusion Tensor MR Images Using Streamtubes and Streamsurfaces
IEEE Transactions on Visualization and Computer Graphics
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Comparing 2D Vector Field Visualization Methods: A User Study
IEEE Transactions on Visualization and Computer Graphics
A procedural object distribution function
ACM Transactions on Graphics (TOG)
Cost prediction for global illumination using a fast rasterised scene preview
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Graphical Models - Special issue: Vision and computer graphics
A spatial data structure for fast Poisson-disk sample generation
ACM SIGGRAPH 2006 Papers
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
Adaptive sampling based on fuzzy inference
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
An alternative for Wang tiles: colored edges versus colored corners
ACM Transactions on Graphics (TOG)
Accelerating real-time shading with reverse reprojection caching
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Direct sampling on surfaces for high quality remeshing
Proceedings of the 2008 ACM symposium on Solid and physical modeling
ACM Transactions on Graphics (TOG)
Capacity-constrained point distributions: a variant of Lloyd's method
ACM SIGGRAPH 2009 papers
Direct sampling on surfaces for high quality remeshing
Computer Aided Geometric Design
Proceedings of the Conference on High Performance Graphics 2009
A directionally adaptive edge anti-aliasing filter
Proceedings of the Conference on High Performance Graphics 2009
Accurate multidimensional Poisson-disk sampling
ACM Transactions on Graphics (TOG)
Camera models and optical systems used in computer graphics: part I, object-based techniques
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
AM-GM difference based adaptive sampling for Monte Carlo global illumination
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Color filter array design using random patterns with blue noise chromatic spectra
Image and Vision Computing
A new random color filter array with good spectral properties
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Compressed sensing for synthetic aperture radar imaging
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Robust classifiers for data reduced via random projections
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Blue-noise point sampling using kernel density model
ACM SIGGRAPH 2011 papers
Efficient maximal poisson-disk sampling
ACM SIGGRAPH 2011 papers
Differential domain analysis for non-uniform sampling
ACM SIGGRAPH 2011 papers
Stylization-based ray prioritization for guaranteed frame rates
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Fuzziness driven adaptive sampling for monte carlo global illuminated rendering
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Adaptive sampling for monte carlo global illumination using tsallis entropy
CIS'05 Proceedings of the 2005 international conference on Computational Intelligence and Security - Volume Part II
Point sampling with general noise spectrum
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A theory of monte carlo visibility sampling
ACM Transactions on Graphics (TOG)
A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions
Computer Graphics Forum
Parameterization-Aware MIP-Mapping
Computer Graphics Forum
Fast Generation of Approximate Blue Noise Point Sets
Computer Graphics Forum
Special Section on CANS: Ray prioritization using stylization and visual saliency
Computers and Graphics
Blue noise through optimal transport
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Efficient computation of blue noise point sets through importance sampling
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Point-based surface rendering with motion blur
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Multi-Class Anisotropic Electrostatic Halftoning
Computer Graphics Forum
A VLSI architecture for anti-aliasing
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
MARTI: a multiprocessor architecture for ray tracing images
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
Hardware challenges for ray tracing and radiosity algorithms
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Fourier analysis of stochastic sampling strategies for assessing bias and variance in integration
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Blue noise sampling with controlled aliasing
ACM Transactions on Graphics (TOG)
5D Covariance tracing for efficient defocus and motion blur
ACM Transactions on Graphics (TOG)
PixelPie: maximal Poisson-disk sampling with rasterization
Proceedings of the 5th High-Performance Graphics Conference
Gap processing for adaptive maximal poisson-disk sampling
ACM Transactions on Graphics (TOG)
k-d Darts: Sampling by k-dimensional flat searches
ACM Transactions on Graphics (TOG)
A parallel algorithm for improving the maximal property of Poisson disk sampling
Computer-Aided Design
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Stochastic sampling techniques, in particular Poisson and fittered sampling, are developed and analyzed. These approaches allow the construction of alias-free approximations to continuous functions using discrete calculations. Stochastic sampling scatters high frequency information into broadband noise rather than generating the false patterne produced by regular sampling. The type of randomness used in the sampling process controls the spectral character of the noise. The average sampling rate and the function being sampled determine the amount of noise that is produced. Stochastic sampling is applied adaptively so that a greater number of samples are taken where the function varies most. An estimate is used to determine how many samples to take over a given region. Noise reducing filters are used to increase the efficacy of a given sampling rate. The filter width is adaptively controlled to further improve performance. Stochastic sampling can be applied spatiotemporally as well as to other aspects of scene simulation. Ray tracing is one example of an image synthesis approach that can be antialiased by stochastic sampling.