Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Hierarchical Poisson disk sampling distributions
Proceedings of the conference on Graphics interface '92
DigiDu¨rer—a digital engraving system
The Visual Computer: International Journal of Computer Graphics
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Hatching by example: a statistical approach
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Fast primitive distribution for illustration
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Efficient illumination by high dynamic range images
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
An alternative for Wang tiles: colored edges versus colored corners
ACM Transactions on Graphics (TOG)
Handbook of Print Media: Technologies and Production Methods
Handbook of Print Media: Technologies and Production Methods
Capacity-constrained point distributions: a variant of Lloyd's method
ACM SIGGRAPH 2009 papers
Fast capacity constrained Voronoi tessellation
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Multi-class blue noise sampling
ACM SIGGRAPH 2010 papers
Parallel Poisson disk sampling with spectrum analysis on surfaces
ACM SIGGRAPH Asia 2010 papers
Blue-noise point sampling using kernel density model
ACM SIGGRAPH 2011 papers
Dithering by Differences of Convex Functions
SIAM Journal on Imaging Sciences
ACM Transactions on Graphics (TOG)
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Electrostatic halftoning, a sampling algorithm based on electrostatic principles, is among the leading methods for stippling, dithering and sampling. However, this approach is only applicable for a single class of dots with a uniform size and colour. In our work, we complement these ideas by advanced features for real-world applications. We propose a versatile framework for colour halftoning, hatching and multi-class importance sampling with individual weights. Our novel approach is the first method that globally optimizes the distribution of different objects in varying sizes relative to multiple given density functions. The quality, versatility and adaptability of our approach is demonstrated in various experiments. © 2012 Wiley Periodicals, Inc.