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Antialiasing through stochastic sampling
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ACM Transactions on Graphics (TOG)
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A procedural object distribution function
ACM Transactions on Graphics (TOG)
A spatial data structure for fast Poisson-disk sample generation
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ACM Transactions on Graphics (TOG)
Parallel Poisson disk sampling
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ACM Transactions on Graphics (TOG)
Frequency analysis and sheared reconstruction for rendering motion blur
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ACM Transactions on Graphics (TOG)
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ACM Transactions on Graphics (TOG)
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Line segment sampling with blue-noise properties
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ACM Transactions on Graphics (TOG)
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ACM Transactions on Graphics (TOG)
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ACM Transactions on Graphics (TOG)
A parallel algorithm for improving the maximal property of Poisson disk sampling
Computer-Aided Design
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Nonuniform sampling of images is a useful technique in computer graphics, because a properly designed pattern of samples can make aliasing take the form of high-frequency random noise. In this paper, the technique of nonuniform sampling is extended from two dimensions to include the extra parameter dimensions of distribution ray tracing. A condition for optimality is suggested, and algorithms for approximating optimal sampling are developed. The technique is demonstrated at low sampling densities, so the characteristics of aliasing noise are clearly visible. At supersampling rates, this technique should move noise into frequencies above the passband of the pixel-reconstruction filter.