Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Spectrally optimal sampling for distribution ray tracing
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Visibility-ordering meshed polyhedra
ACM Transactions on Graphics (TOG)
Splatting: a parallel, feed-forward volume rendering algorithm
Splatting: a parallel, feed-forward volume rendering algorithm
Hierarchical Poisson disk sampling distributions
Proceedings of the conference on Graphics interface '92
Real-time previewing for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
AN ANALYSIS OF APPROACHES TO RAY-TRACING CURVILINEAR GRIDS
AN ANALYSIS OF APPROACHES TO RAY-TRACING CURVILINEAR GRIDS
Interactive splatting of nonrectilinear volumes
VIS '92 Proceedings of the 3rd conference on Visualization '92
Rapid exploration of curvilinear grids using direct volume rendering
VIS '93 Proceedings of the 4th conference on Visualization '93
VolVis: a diversified volume visualization system
VIS '94 Proceedings of the conference on Visualization '94
Fast rendering of irregular grids
Proceedings of the 1996 symposium on Volume visualization
Hardware assisted volume rendering of unstructured grids by incremental slicing
Proceedings of the 1996 symposium on Volume visualization
Hierarchical and parallelizable direct volume rendering for irregular and multiple grids
Proceedings of the 7th conference on Visualization '96
Real-time slicing of data space
Proceedings of the 7th conference on Visualization '96
On-the-Fly rendering of losslessly compressed irregular volume data
Proceedings of the conference on Visualization '00
Proceedings of the conference on Visualization '01
Splatting of Non Rectilinear Volumes Through Stochastic Resampling
IEEE Transactions on Visualization and Computer Graphics
The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids
IEEE Transactions on Visualization and Computer Graphics
Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Notes on Computational-space-based Ray-casting for Curvilinear Volumes
Dagstuhl '97, Scientific Visualization
Simple, Fast, and Robust Ray Casting of Irregular Grids
Dagstuhl '97, Scientific Visualization
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
GPU-accelerated direct volume rendering of finite element data sets
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
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The paper presents a splatting algorithm for volume rendering of curvilinear grids. A stochastic sampling technique called Poisson sphere/ellipsoid sampling is employed to adaptively resample a curvilinear grid with a set of randomly distributed points whose energy support extents are well approximated by spheres and ellipsoids. Filter kernels corresponding to these spheres and ellipsoids are used to generate the volume rendered image of the curvilinear grid with a conventional footprint evaluation algorithm. Experimental results show that our approach can be regarded as an alternative to existing fast volume rendering techniques of curvilinear grids.