Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Raytracing irregular volume data
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Direct volume rendering of curvilinear volumes
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Visibility-ordering meshed polyhedra
ACM Transactions on Graphics (TOG)
Graphics gems IV
Sorting and hardware assisted rendering for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Cube-4—a scalable architecture for real-time volume rendering
Proceedings of the 1996 symposium on Volume visualization
Hardware assisted volume rendering of unstructured grids by incremental slicing
Proceedings of the 1996 symposium on Volume visualization
Hierarchical and parallelizable direct volume rendering for irregular and multiple grids
Proceedings of the 7th conference on Visualization '96
EM-Cube: an architecture for low-cost real-time volume rendering
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Accelerated ray-casting for curvilinear volumes
Proceedings of the conference on Visualization '98
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids
IEEE Transactions on Visualization and Computer Graphics
A High Accuracy Volume Renderer for Unstructured Data
IEEE Transactions on Visualization and Computer Graphics
Practicle Tracing Algorithms for 3D Curvilinear Grids
Scientific Visualization, Overviews, Methodologies, and Techniques
Notes on Computational-Space-Based Ray-Casting for Curvilinear Volumes
DAGSTUHL '97 Proceedings of the Conference on Scientific Visualization
Physically-based Animation of Volumetric Objects
CA '98 Proceedings of the Computer Animation
Splatting of curvilinear volumes
VIS '95 Proceedings of the 6th conference on Visualization '95
AN ANALYSIS OF APPROACHES TO RAY-TRACING CURVILINEAR GRIDS
AN ANALYSIS OF APPROACHES TO RAY-TRACING CURVILINEAR GRIDS
Interactive splatting of nonrectilinear volumes
VIS '92 Proceedings of the 3rd conference on Visualization '92
Rapid exploration of curvilinear grids using direct volume rendering
VIS '93 Proceedings of the 4th conference on Visualization '93
ZSWEEP: an efficient and exact projection algorithm for unstructured volume rendering
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Fast Ray-Casting for Irregular Volumes
ISHPC '00 Proceedings of the Third International Symposium on High Performance Computing
Notes on Computational-space-based Ray-casting for Curvilinear Volumes
Dagstuhl '97, Scientific Visualization
Fast ray traversal of tetrahedral and hexahedral meshes for direct volume rendering
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
An integrated pipeline of decompression, simplification and rendering for irregular volume data
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
GPU-accelerated direct volume rendering of finite element data sets
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
Stereo compositing accelerated by quadtree structures in piecewise linear and curvilinear spaces
Proceedings of the Symposium on Digital Production
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We present an efficient and robust ray-casting algorithm for directly rendering a curvilinear volume of arbitrarily-shaped cells. By projecting cell-faces onto the image plane, we have effectively addressed three critical steps of the ray-casting process, namely finding the entry cell-faces for a ray, traversing along the ray from one cell to another, and reconstructing data values at the ray/cell-face intersections. Our algorithm significantly reduces rendering time, alleviates memory space consumption, and overcomes the conventional limitation requiring cells to be convex. Application of this algorithm to several commonly used curvilinear data sets has produced a favorable performance when compared with recently reported algorithms.