Direct volume rendering of curvilinear volumes
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Design of accurate and smooth filters for function and derivative reconstruction
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
A toolkit for visualizing biomedical data sets
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Splatting of curvilinear volumes
VIS '95 Proceedings of the 6th conference on Visualization '95
The visualization of myocardial strain for the improved analysis of cardiac mechanics
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A Fast High Accuracy Volume Renderer for Unstructured Data
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations
IEEE Computer Graphics and Applications
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Direct Volume Rendering of Finite Element models is challenging since the visualisation process is performed in world coordinates, whereas data fields are usually defined over the elements' material coordinate system. In this paper we present a framework for Direct Volume Rendering of Finite Element models. We present several novel implementations visualising Finite Element data directly without requiring resampling into world coordinates. We evaluate the methods using several biomedical Finite Element models. Our GPU implementation of ray-casting in material coordinates using depth peeling is several orders of magnitude faster than the corresponding CPU approach, and our new ray interpolation approach achieves near interactive frame rates for high-order finite element models at high resolutions.