Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations

  • Authors:
  • Jennis Meyer-Spradow;Timo Ropinski;Jörg Mensmann;Klaus Hinrichs

  • Affiliations:
  • University of Münster;University of Münster;University of Münster;University of Münster

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2009

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Abstract

The Voreen volume-rendering engine provides an environment for realizing volume visualizations, which exploit GPU-based ray casting techniques. To alleviate the development process, visual prototyping can be peformed by editing a data flow network graph. While this environment gives full flexibility when designing novel visualizations, the component-based architecture ensures that the realized visualization techniques can be exploited in interactive applications without any performance penalty.