The VRE volume rendering engine
Proceedings of the 26th Spring Conference on Computer Graphics
Interactive visualization of volumetric data with WebGL in real-time
Proceedings of the 16th International Conference on 3D Web Technology
Removal of surface artifacts of material volume data with defects
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part II
Real-time 4D ultrasound visualization with the Voreen framework
ACM SIGGRAPH 2011 Posters
Cloud-based web-service for health 2.0
Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments
A shader framework for rapid prototyping of GPU-based volume rendering
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
GPU-accelerated direct volume rendering of finite element data sets
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
Design and evaluation of multifield visualisation techniques for 2D vector fields
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
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The Voreen volume-rendering engine provides an environment for realizing volume visualizations, which exploit GPU-based ray casting techniques. To alleviate the development process, visual prototyping can be peformed by editing a data flow network graph. While this environment gives full flexibility when designing novel visualizations, the component-based architecture ensures that the realized visualization techniques can be exploited in interactive applications without any performance penalty.