Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Raytracing irregular volume data
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Direct volume rendering of curvilinear volumes
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Three-pass affine transforms for volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Fast traverse of irregular volumes
CG International '92 Proceedings of the 10th International Conference of the Computer Graphics Society on Visual computing : integrating computer graphics with computer vision: integrating computer graphics with computer vision
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
Illumination for computer generated pictures
Communications of the ACM
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes
IEEE Transactions on Visualization and Computer Graphics
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Fast rotation of volume data on data parallel architectures
VIS '91 Proceedings of the 2nd conference on Visualization '91
Interactive splatting of nonrectilinear volumes
VIS '92 Proceedings of the 3rd conference on Visualization '92
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This paper proposes a fast cell traverse method for volume rendering of irregular volume datasets. All cells of an irregular volume are subdivided into a set of tetrahedral cells for our algorithm. The number of calculations required to find the intersections of a ray and irregular volume is reduced by using the exterior faces of cells rather than the ray as a basis for processing. An efficient new method of computing the integration of the brightness equation along a ray takes advantage of the linear distribution of data within a tetrahedral cell. Benchmark tests proved that the proposed method significantly improves the performance of volume rendering.