Computational geometry: an introduction
Computational geometry: an introduction
Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Raytracing irregular volume data
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Visibility-ordering meshed polyhedra
ACM Transactions on Graphics (TOG)
Sorting and hardware assisted rendering for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Hardware assisted volume rendering of unstructured grids by incremental slicing
Proceedings of the 1996 symposium on Volume visualization
An exact interactive time visibility ordering algorithm for polyhedral cell complexes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Accelerated ray-casting for curvilinear volumes
Proceedings of the conference on Visualization '98
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids
IEEE Transactions on Visualization and Computer Graphics
A High Accuracy Volume Renderer for Unstructured Data
IEEE Transactions on Visualization and Computer Graphics
Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes
IEEE Transactions on Visualization and Computer Graphics
Volume Visualization of Sparse Irregular Meshes
IEEE Computer Graphics and Applications
Simple, Fast, and Robust Ray Casting of Irregular Grids
Dagstuhl '97, Scientific Visualization
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Multiresolution view-dependent splat based volume rendering of large irregular data
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Tetrahedral projection using vertex shaders
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Hardware-based view-independent cell projection
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
A two-step approach for interactive pre-integrated volume rendering of unstructured grids
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Interactive visualization of unstructured grids using hierarchical 3D textures
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Cell-projection of cyclic meshes
Proceedings of the conference on Visualization '01
Out-Of-Core Rendering of Large, Unstructured Grids
IEEE Computer Graphics and Applications
Hardware-Based View-Independent Cell Projection
IEEE Transactions on Visualization and Computer Graphics
Compressing hexahedral volume meshes
Graphical Models - Special issue on Pacific graphics 2002
Image-Space Visibility Ordering for Cell Projection Volume Rendering of Unstructured Data
IEEE Transactions on Visualization and Computer Graphics
Hardware-Assisted Visibility Sorting for Unstructured Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Parallel and Distributed Systems
Journal of Parallel and Distributed Computing
High performance approach for inner structures visualisation in medical data
International Journal of Computer Applications in Technology
Hybrid CPU-GPU unstructured meshes parallel volume rendering on PC clusters
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Memory efficient GPU-based ray casting for unstructured volume rendering
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
An architecture for interactive tetrahedral volume rendering
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Parallelizing the ZSWEEP algorithm for distributed-shared memory architectures
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Hi-index | 0.00 |