Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Volume rendering on scalable shared-memory MIMD architectures
VVS '92 Proceedings of the 1992 workshop on Volume visualization
3D imaging in medicine
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
Introduction to volume rendering
Introduction to volume rendering
Adaptive perspective ray casting
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
ZSWEEP: an efficient and exact projection algorithm for unstructured volume rendering
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
An Architecture for Java-Based Real-Time Distributed Visualization
IEEE Transactions on Visualization and Computer Graphics
A distributed, parallel, interactive volume rendering package
VIS '94 Proceedings of the conference on Visualization '94
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Sort-First, Distributed Memory Parallel Visualization and Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
A PC Cluster System for Simultaneous Interactive Volumetric Modeling and Visualization
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Parallelizing the ZSWEEP algorithm for distributed-shared memory architectures
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Erasing, digging and clipping in volumetric datasets with one or two hands
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
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The capacity and fidelity of image-based diagnosis were extended due to the evolution of medical image acquisition techniques. Such data is usually visualised through volume rendering, which denotes a set of techniques used to present three-dimensional images with the main goal of showing the interior of a volume and enabling the identification of its inner regions and structures. Several tools described in the literature are dedicated to explore different ways of incorporating seeing-through capabilities into volume rendering techniques. However, these tools are based on visualisation algorithms and are usually computationally intensive, especially when working with large datasets. An alternative to optimise rendering time is to use high performance programming to implement such tools, thus providing a faster response to user interaction. This paper presents a new approach to visualise inner structures in medical volume data using a parallel ray casting algorithm to allow user interaction with the volume.