Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Lightning-2: a high-performance display subsystem for PC clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scalable isosurface visualization of massive datasets on COTS clusters
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Scalable interactive volume rendering using off-the-shelf components
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Next-generation visual supercomputing using PC clusters with volume graphics hardware devices
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
Interactive Texture-Based Volume Rendering for Large Data Sets
IEEE Computer Graphics and Applications
Scalable Rendering on PC Clusters
IEEE Computer Graphics and Applications
Sepia: Scalable 3D Compositing Using PCI Pamette
FCCM '99 Proceedings of the Seventh Annual IEEE Symposium on Field-Programmable Custom Computing Machines
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
Grid-based computer animation rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Hub-based Simulation and Graphics Hardware Accelerated Visualization for Nanotechnology Applications
IEEE Transactions on Visualization and Computer Graphics
High performance approach for inner structures visualisation in medical data
International Journal of Computer Applications in Technology
Parallel hierarchical visualization of large time-varying 3D vector fields
Proceedings of the 2007 ACM/IEEE conference on Supercomputing
IEICE - Transactions on Information and Systems
Scalable computation of streamlines on very large datasets
Proceedings of the Conference on High Performance Computing Networking, Storage and Analysis
T-map: a topological approach to visual exploration of time-varying volume data
ISHPC'05/ALPS'06 Proceedings of the 6th international symposium on high-performance computing and 1st international conference on Advanced low power systems
Multi-agent cluster system for optimal performance in heterogeneous computer environments
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part I
Survey of parallel and distributed volume rendering: revisited
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Parallel texture-based vector field visualization on curved surfaces using GPU cluster computers
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Hi-index | 0.00 |
A number of problems are well suited for volumetric representation for both simulation and storage, however, the large amount of data that needs to be processed and rendered with these volumes makes interactive manipulation extremely challenging. In this paper, we present a scalable PC cluster system (VG cluster) designed specifically to enable simultaneous volumetric computation and visualization, using compositing hardware devices and the latest PC graphics accelerators. We demonstrate the flexibility and performance of this system with several different applications that include reaction-diffusion simulation, volumetric image processing, and vector field visualization. We also discuss how to improve the visual computing performance of this system with some load balancing techniques.