PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Segmented ray casting for data parallel volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Integrating volume data analysis and rendering on distributed memory architectures
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Real-time volume rendering on shared memory multiprocessors using the shear-warp factorization
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Exploiting deep parallel memory hierarchies for ray casting volume rendering
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Scalable distributed visualization using off-the-shelf components
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
PM2: a high performance communication middleware for heterogeneous network environments
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
Interactive Texture-Based Volume Rendering for Large Data Sets
IEEE Computer Graphics and Applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Case study: hardware-accelerated selective LIC volume rendering
Proceedings of the conference on Visualization '02
A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data
IEEE Transactions on Visualization and Computer Graphics
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
A PC Cluster System for Simultaneous Interactive Volumetric Modeling and Visualization
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
T-map: a topological approach to visual exploration of time-varying volume data
ISHPC'05/ALPS'06 Proceedings of the 6th international symposium on high-performance computing and 1st international conference on Advanced low power systems
International Journal of Reconfigurable Computing
Survey of parallel and distributed volume rendering: revisited
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Direct send compositing for parallel sort-last rendering
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Asynchronous parallel reliefboard computation for scene object approximation
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Fast compositing for cluster-parallel rendering
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
GPU-based object-order ray-casting for large datasets
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Hi-index | 0.00 |
To seek a low-cost, extensible solution for the large-scale data visualization problem, a visual computing system is designed as a result of a collaboration between industry and government research laboratories in Japan, also with participation by researchers in U.S. This scalable system is a commodity PC cluster equipped with the VolumePro 500 volume graphics cards and a specially designed image compositing hardware. Our performance study shows such a system is capable of interactive rendering 5123 and 10243 volume data and highly scalable. In particular, with such a system, simulation and visualization can be performed concurrently which allows scientists to monitor and tune their simulations on the fly. In this paper, both the system and hardware designs are presented.