PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Image composition methods for sort-last polygon rendering on 2-D mesh architectures
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Lightning-2: a high-performance display subsystem for PC clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scalable isosurface visualization of massive datasets on COTS clusters
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Scalable interactive volume rendering using off-the-shelf components
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Out-of-core sort-first parallel rendering for cluster-based tiled displays
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Next-generation visual supercomputing using PC clusters with volume graphics hardware devices
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
A VLSI Architecture for Image Composition
Advances in Computer Graphics Hardware III (Eurographics'88 Workshop)
Sepia: Scalable 3D Compositing Using PCI Pamette
FCCM '99 Proceedings of the Seventh Annual IEEE Symposium on Field-Programmable Custom Computing Machines
Parallel Computing - Special issue: Parallel and distributed scientific and engineering computing
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Massively parallel volume rendering using 2-3 swap image compositing
Proceedings of the 2008 ACM/IEEE conference on Supercomputing
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Fast compositing for cluster-parallel rendering
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
A preview and exploratory technique for large-scale scientific simulations
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
Hi-index | 0.00 |
In contrast to sort-first, sort-last parallel rendering has the distinct advantage that the task division for parallel geometry processing and rasterization is simple, and can easily be incorporated into most visualization systems. However, the efficient final depth-compositing for polygonal data, or alpha-blending for volume data of partial rendering results is the key to achieve scalability in sort-last parallel rendering. In this paper, we demonstrate the efficiency as well as flexibility of the direct send sort-last compositing algorithm, and compare it to existing approaches, both in a theoretical analysis and in an experimental setting.