Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Splatting: a parallel, feed-forward volume rendering algorithm
Splatting: a parallel, feed-forward volume rendering algorithm
Volume reconstruction and parallel rendering algorithms: a comparative analysis
Volume reconstruction and parallel rendering algorithms: a comparative analysis
Segmented ray casting for data parallel volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Pixel merging for object-parallel rendering: a distributed snooping algorithm
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers
IEEE Transactions on Visualization and Computer Graphics
Analysis of a Parallel Volume Rendering System Based on the Shear-Warp Factorization
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
An Array Processor Architecture with Parallel Data Cache for Image Rendering and Compositing
CGI '98 Proceedings of the Computer Graphics International 1998
Parallel Rendering of 3D AMR Data on the SGI/Cray T3E
FRONTIERS '99 Proceedings of the The 7th Symposium on the Frontiers of Massively Parallel Computation
Parallel Computing - Special issue: Parallel and distributed scientific and engineering computing
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Direct send compositing for parallel sort-last rendering
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Accelerating and benchmarking radix-k image compositing at large scale
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Fast compositing for cluster-parallel rendering
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
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In the sort-last-sparse parallel volume rendering system on distributed memory multicomputers, one can achieve a very good performance improvement in the rendering phase by increasing the number of processors. This is because each processor can render images locally without communicating with other processors. However, in the compositing phase, a processor has to exchange local images with other processors. When the number of processors exceeds a threshold, the image compositing time becomes a bottleneck. In this paper, we propose three compositing methods to efficiently reduce the compositing time in parallel volume rendering. They are the binary-swap with bounding rectangle (BSBR) method, the binary-swap with run-length encoding and static load-balancing (BSLC) method, and the binary-swap with bounding rectangle and run-length encoding (BSBRC) method. The proposed methods were implemented on an SP2 parallel machine along with the binary-swap compositing method. The experimental results show that the BSBRC method has the best performance among these four methods.