Advances in computer graphics hardware II
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The Mosaic fast 512K scalable CMOS dRAM
Proceedings of the 1991 University of California/Santa Cruz conference on Advanced research in VLSI
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Breaking the Frame-Buffer Bottleneck with Logic-Enhanced Memories
IEEE Computer Graphics and Applications
High-performance bidirectional signalling in VLSI systems
Proceedings of the 1993 symposium on Research on integrated systems
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Real-time programmable shading
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique
IEEE Computer Graphics and Applications
Salphasic Distribution of Clock Signals for Synchronous Systems
IEEE Transactions on Computers
Distributed synchronous clocking
ARVLSI '95 Proceedings of the 16th Conference on Advanced Research in VLSI (ARVLSI'95)
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
The pixelflow texture and image subsystem
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A shading language on graphics hardware: the pixelflow shading system
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An improved z-buffer CSG rendering algorithm
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
High-quality volume rendering using texture mapping hardware
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Performance issues of a distributed frame buffer on a multicomputer
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Load balancing for multi-projector rendering systems
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Scalable distributed visualization using off-the-shelf components
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
A superscalar 3D graphics engine
Proceedings of the 32nd annual ACM/IEEE international symposium on Microarchitecture
Scalable isosurface visualization of massive datasets on COTS clusters
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Sort-last parallel rendering for viewing extremely large data sets on tile displays
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Parallel volume rendering on a single-chip SIMD architecture
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Scalable interactive volume rendering using off-the-shelf components
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Active visualization in a multidisplay immersive environment
EGVE '02 Proceedings of the workshop on Virtual environments 2002
ZR: a 3D API transparent technology for chunk rendering
Proceedings of the 34th annual ACM/IEEE international symposium on Microarchitecture
The SAGE graphics architecture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically-based visual simulation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Parallel graphics and interactivity with the scaleable graphics engine
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Efficient Polygon Clipping for an SIMD Graphics Pipeline
IEEE Transactions on Visualization and Computer Graphics
Simultaneous Bidirectional Transceiver Logic
IEEE Micro
Parallel ray tracing on a chip
Practical parallel rendering
An XML-based visual shading language for vertex and fragment shaders
Proceedings of the ninth international conference on 3D Web technology
An introduction to image-based rendering
Integrated image and graphics technologies
Taking stock of visualization in scientific computing
ACM SIGGRAPH Computer Graphics
A reconfigurable architecture for load-balanced rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive Transparency Rendering for Large CAD Models
IEEE Transactions on Visualization and Computer Graphics
A Multi-Layered Image Cache for Scientific Visualization
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
ACM Transactions on Graphics (TOG)
Journal of Parallel and Distributed Computing
A consistency-free memory architecture for sort-last parallel rendering processors
Journal of Systems Architecture: the EUROMICRO Journal
Brute force attack on UNIX passwords with SIMD computer
SSYM'99 Proceedings of the 8th conference on USENIX Security Symposium - Volume 8
Scalable isosurface visualization of massive datasets on commodity off-the-shelf clusters
Journal of Parallel and Distributed Computing
Lessons about virtual environment software systems from 20 years of ve building
Presence: Teleoperators and Virtual Environments
D3DPR: a direct3D-based large-scale display parallel rendering system architecture for clusters
ACSAC'05 Proceedings of the 10th Asia-Pacific conference on Advances in Computer Systems Architecture
Real-time rendering of real world environments
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Direct send compositing for parallel sort-last rendering
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
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