Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
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A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
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Load balancing for multi-projector rendering systems
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A distributed graphics system for large tiled displays
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Pomegranate: a fully scalable graphics architecture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Distributed rendering for scalable displays
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A multi-thread safe foundation for scene graphs and its extension to clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Design and implementation of a large-scale hybrid distributed graphics system
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Software Environments For Cluster-Based Display Systems
CCGRID '01 Proceedings of the 1st International Symposium on Cluster Computing and the Grid
A Practical and Flexible Tiled Display System
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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The current trend in hardware for parallel rendering is to use clusters instead of high-end super computer. We describe a novel parallel rendering system that allows application to render to a large-scale display. Our system, called D3DPR, uses a cluster of PCs with high-performance graphics accelerators to drive an array of projectors. D3DPR consists of two types of logical nodes, Geometry Distributing Node and Geometry Rendering Node. It allows existing Direct3D9 application to run on our parallel system without any modification. The advantage of high-resolution and high-performance can be obtained in our system, especially when the triangle number of the application becomes very large. Moreover, the details of interconnecting network architecture, data distribution, communication and synchronization, etc. are hidden from the users.