A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Load balancing for multi-projector rendering systems
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Hybrid sort-first and sort-last parallel rendering with a cluster of PCs
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Distributed rendering for scalable displays
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A multi-thread safe foundation for scene graphs and its extension to clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Out-of-core sort-first parallel rendering for cluster-based tiled displays
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
The Prioritized-Layered Projection Algorithm for Visible Set Estimation
IEEE Transactions on Visualization and Computer Graphics
High-Resolution Multiprojector Display Walls
IEEE Computer Graphics and Applications
Interactive Distributed Ray Tracing of Highly Complex Models
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Software Environments For Cluster-Based Display Systems
CCGRID '01 Proceedings of the 1st International Symposium on Cluster Computing and the Grid
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
VR '03 Proceedings of the IEEE Virtual Reality 2003
Network aware parallel rendering with PCs
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Evaluation of viewport size and curvature of large, high-resolution displays
GI '06 Proceedings of Graphics Interface 2006
Proceedings of the ACM symposium on Virtual reality software and technology
The Perceptual Scalability of Visualization
IEEE Transactions on Visualization and Computer Graphics
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Journal of Parallel and Distributed Computing
On the Performance and Scalability of a GPU-Limited Commodity Cluster
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
A Practical Guide to Large Tiled Displays
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Implementing immersive clustering with VR juggler
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
D3DPR: a direct3D-based large-scale display parallel rendering system architecture for clusters
ACSAC'05 Proceedings of the 10th Asia-Pacific conference on Advances in Computer Systems Architecture
A game engine-based multi-projection virtual environment with system-level synchronization
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Cross-segment load balancing in parallel rendering
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
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We present a survey of different software architectures designed to render on a tiled display. We provide an in-depth analysis of three selected systems, including their implementation of data distribution, sort-first rendering, and overall usability. We use various test cases to analyze the performance of these three systems.