Sort-last parallel rendering for viewing extremely large data sets on tile displays
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Scalable Rendering on PC Clusters
IEEE Computer Graphics and Applications
The Metaverse: a networked collection of inexpensive, self-configuring, immersive environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Implementation and Evaluation of the Parallel Mesa Library
ICPADS '98 Proceedings of the 1998 International Conference on Parallel and Distributed Systems
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
Evaluation of viewport size and curvature of large, high-resolution displays
GI '06 Proceedings of Graphics Interface 2006
Beyond visual acuity: the perceptual scalability of information visualizations for large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual Analytics: Realizing embodied interaction for visual analytics through large displays
Computers and Graphics
The effects of peripheral vision and physical navigation on large scale visualization
GI '08 Proceedings of graphics interface 2008
The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter
Future Generation Computer Systems
CISP '08 Proceedings of the 2008 Congress on Image and Signal Processing, Vol. 2 - Volume 02
Seeking a foundation for context-aware computing
Human-Computer Interaction
Equalizer: A Scalable Parallel Rendering Framework
IEEE Transactions on Visualization and Computer Graphics
Analysis of user behavior on high-resolution tiled displays
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Implementing immersive clustering with VR juggler
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Cost-effective haptic-based networked virtual environments with high-resolution tiled display
Multimedia Tools and Applications
Integrating multi-touch in high-resolution display environments
State of the Practice Reports
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The drive for greater detail in scientific computing and digital photography is creating demand for ultra-resolution images and visualizations. Such images are best viewed on large displays with enough resolution to show "big picture" relationships concurrently with fine-grained details. Historically, large scale displays have been rare due to the high costs of equipment, space, and maintenance. However, modern tiled displays of commodity LCD monitors offer large aggregate image resolution and can be constructed and maintained at low cost. We present a discussion of the factors to consider in constructing tiled LCD displays and an evaluation of current approaches used to drive them based on our experience constructing displays ranging from 36 Mpixels to 307 Mpixels. We wish to capture current practices to inform the design and construction of future displays at current and larger scales.