Visual tracking of bare fingers for interactive surfaces
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the 17th annual ACM symposium on User interface software and technology
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Enabling high resolution collaborative visualization in display rich virtual organizations
Future Generation Computer Systems
The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter
Future Generation Computer Systems
A Practical Guide to Large Tiled Displays
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
CGLX: A Scalable, High-Performance Visualization Framework for Networked Display Environments
IEEE Transactions on Visualization and Computer Graphics
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High-resolution display environments consisting of many individual displays arrayed to form a single visible surface are commonly used to present large scale data. Using these displays often involves a control paradigm where interactions become cumbersome and non-intuitive. By combining highresolution displays with multi-touch and gesture interactive hardware, researchers can explore data more naturally, efficiently and collaboratively. This fusion of technology is necessary to effectively use tiled-display environments and mediate their primary weakness - interaction. In order to realize these objectives, a team at the Texas Advanced Computing Center (TACC) developed an economical display system using a combination of commodity hardware and customized software. In this paper we explain the requirements, design process, functions and best practices for constructing such displays. In addition, we explain how these systems can be used effectively with application examples.