Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Tracking graphics state for networked rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component Cluster
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Adding Force Display to a Stereoscopic Head-Tracked Projection Display
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Non-invasive interactive visualization of dynamic architectural environments
ACM SIGGRAPH 2003 Papers
NIST Net: a Linux-based network emulation tool
ACM SIGCOMM Computer Communication Review
CW '04 Proceedings of the 2004 International Conference on Cyberworlds
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
Perceived Instability of Virtual Haptic Texture: III. Effect of Update Rate
Presence: Teleoperators and Virtual Environments
Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments
Multimedia Tools and Applications
Neuro-cognitively inspired haptic user interfaces
Multimedia Tools and Applications
Haptic force control based on impedance/admittance control aided by visual feedback
Multimedia Tools and Applications
Experiments in haptic-based authentication of humans
Multimedia Tools and Applications
Technical Section: Stable haptic rendering with detailed energy-compensating control
Computers and Graphics
Enabling high resolution collaborative visualization in display rich virtual organizations
Future Generation Computer Systems
A Practical Guide to Large Tiled Displays
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Multi-application inter-tile synchronization on ultra-high-resolution display walls
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Robustly Stable Haptic Interaction Control using an Energy-bounding Algorithm
International Journal of Robotics Research
Transparency analysis and haptic synchronization for transparency of force-reflecting teleoperation
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
An overview of flaws in emerging television displays and remedial video processing
IEEE Transactions on Consumer Electronics
3D video player system with haptic interaction based on depth image-based representation
IEEE Transactions on Consumer Electronics
Interactive Edutainment System with enhanced Personalized User Interface Framework
IEEE Transactions on Consumer Electronics
A low-cost force feedback joystick and its use in PC video games
IEEE Transactions on Consumer Electronics
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In this paper, a haptic-based NVE (networked virtual environment) supporting high-resolution tiled display is proposed with a resource management scheme for future home applications such as a haptic-based networked game. Although NVEs with haptic interaction and immersive display have been developed in previous studies, they usually require expensive system configurations. In order to implement a cost-effective system, our proposed design includes a tiled display supporting high-resolution with several low-cost LCDs. The display nodes of the tiled display also have low processing and storage resource requirements because they only need to handle display-ready pixels received from the application node. The proposed resource management scheme, called as an object-based display scheme, reduces the resource requirements of the application node that would otherwise require significant resources to manage all the display nodes and to provide a user with haptic feedback. The proposed scheme segments graphic scenes into several pixelated virtual objects and assigns different frame rates to each object according to the interest of user. Experimental results confirm that the proposed scheme reduces the required network bandwidth and appropriately assigns the limited processing resources to graphic and haptic renderings for a high-level visual and haptic quality.