Digital Control of Dynamic Systems
Digital Control of Dynamic Systems
Presence: Teleoperators and Virtual Environments
Towards realistic haptic rendering of surface textures
Towards realistic haptic rendering of surface textures
A Haptic-Rendering Technique Based on Hybrid Surface Representation
IEEE Computer Graphics and Applications
Haptic Display of Interaction between Textured Models
VIS '04 Proceedings of the conference on Visualization '04
Fundamental Limits in the Rendering of Virtual Haptic Textures
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Perceived instability of virtual haptic texture. II. Effect of collision-detection algorithm.
Presence: Teleoperators and Virtual Environments
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Perceived Instability of Virtual Haptic Texture. I. Experimental Studies
Presence: Teleoperators and Virtual Environments
Judging 2D versus 3D square-wave virtual gratings
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Improving perceived hardness of haptic rendering via stiffness shifting: an initial study
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Haptic annotation for an interactive image
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication
Cost-effective haptic-based networked virtual environments with high-resolution tiled display
Multimedia Tools and Applications
Real stiffness augmentation for haptic augmented reality
Presence: Teleoperators and Virtual Environments
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This study investigates the effect of update rate on the quality of haptic virtual textures, with the goal to develop a guideline for choosing an optimal update rate for haptic texture rendering. Two metrics, control stability and perceived quality of the virtual haptic texture, were used. For control stability, we examined the effect of update rate on the “buzzing” of virtual haptic textures. For perceived quality, we measured the discriminability of virtual haptic textures rendered at different update rates. Our study indicates that update rates much higher than the conventional 1 kHz are needed in order to achieve a stable rendering of “clean and hard” textured surfaces. We also found that our ability to distinguish textures rendered with different update rates depends on whether the virtual textures contain perceived instability. Based on these results, we provide a general guideline for selecting an optimal update rate for rendering virtual textured surfaces.