DIBHR: Depth Image-Based Haptic Rendering
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Haptic annotation for an interactive image
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication
Cost-effective haptic-based networked virtual environments with high-resolution tiled display
Multimedia Tools and Applications
Saliency-Driven tactile effect authoring for real-time visuotactile feedback
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
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In this paper, we propose a three-dimensional (3D) video player system that provides haptic interaction with objects in a video scene based on a depth image-based representation. In order to represent dynamic 3D scenes, 3D video media combining general color video and synchronized depth video (depth image sequences) containing per-pixel depth information were exploited. With the proposed system, viewers can touch and explore the shape of objects visible in a scene via a three degree-of-freedom (DOF) haptic interface. To support haptic interaction in the 3D video player, a modified proxy graph algorithm was proposed which calculates the contact force between the 3D video scene and the viewers' finger. In addition, the proposed system architecture was implemented which encompassed 3D video contents generation, depth data enhancement, compression, and haptic rendering. The proposed 3D video player system showed stable, smooth, and immersive interaction in real-time.