A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Shock and vortex visualization using a combined visual/Haptic interface
Proceedings of the conference on Visualization '00
Large haptic topographic maps: marsview and the proxy graph algorithm
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
IEEE Computer Graphics and Applications
A Haptic-Rendering Technique Based on Hybrid Surface Representation
IEEE Computer Graphics and Applications
A Constraint-Based Technique for Haptic Volume Exploration
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Haptically Annotated Movies: Reaching Out and Touching the Silver Screen
HAPTICS '06 Proceedings of the Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Haptics in Virtual Reality and Multimedia
IEEE MultiMedia
Depth Video Enhancement for Haptic Interaction Using a Smooth Surface Reconstruction
IEICE - Transactions on Information and Systems
Direct haptic rendering of complex trimmed NURBS models
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
WHC '07 Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Learn and play with interactive TV
Computers in Entertainment (CIE) - Interactive TV
A guided tour in haptic audio visual environments and applications
International Journal of Advanced Media and Communication
Extending the friction cone algorithm for arbitrary polygon based haptic objects
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Haptic interaction in realistic multimedia broadcasting
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
3D video player system with haptic interaction based on depth image-based representation
IEEE Transactions on Consumer Electronics
The role of haptics in immersive telecommunication environments
IEEE Transactions on Circuits and Systems for Video Technology
Depth image-based representation and compression for static and animated 3-D objects
IEEE Transactions on Circuits and Systems for Video Technology
Scene Representation Technologies for 3DTV—A Survey
IEEE Transactions on Circuits and Systems for Video Technology
Haptic annotation for an interactive image
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication
Haptic interaction with 2D images
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
A novel 3D video transcoding scheme for adaptive 3D video transmission to heterogeneous terminals
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special section of best papers of ACM multimedia 2011, and special section on 3D mobile multimedia
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Prioritized evolutionary optimization in open session management for 3D tele-immersion
Proceedings of the 4th ACM Multimedia Systems Conference
TouchMover: actuated 3D touchscreen with haptic feedback
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
OSM: Prioritized evolutionary QoS optimization for interactive 3D teleimmersion
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013
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Multimedia technologies are reaching the limits of providing audio-visual media that viewers consume passively. An important factor, which will ultimately enhance the user's experience in terms of impressiveness and immersion, is interaction. Among daily life interactions, haptic interaction plays a prominent role in enhancing the quality of experience of users, and in promoting physical and emotional development. Therefore, a critical step in multimedia research is expected to bring the sense of touch, or haptics, into multimedia systems and applications. This article proposes a touchable 3D video system where viewers can actively touch a video scene through a force-feedback device, and presents the underlying technologies in three functional components: (1) contents generation, (2) contents transmission, and (3) viewing and interaction. First of all, we introduce a depth image-based haptic representation (DIBHR) method that adds haptic and heightmap images, in addition to the traditional depth image-based representation (DIBR), to encode the haptic surface properties of the video media. In this representation, the haptic image contains the stiffness, static friction, and dynamic friction, whereas the heightmap image contains roughness of the video contents. Based on this representation method, we discuss how to generate synthetic and natural (real) video media through a 3D modeling tool and a depth camera, respectively. Next, we introduce a transmission mechanism based on the MPEG-4 framework where new MPEG-4 BIFS nodes are designed to describe the haptic scene. Finally, a haptic rendering algorithm to compute the interaction force between the scene and the viewer is described. As a result, the performance of the haptic rendering algorithm is evaluated in terms of computational time and smooth contact force. It operates marginally within a 1 kHz update rate that is required to provide stable interaction force and provide smoother contact force with the depth image that has high frequency geometrical noise using a median filter.