Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Haptic display of visual images
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Haptically Annotated Movies: Reaching Out and Touching the Silver Screen
HAPTICS '06 Proceedings of the Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Depth Video Enhancement for Haptic Interaction Using a Smooth Surface Reconstruction
IEICE - Transactions on Information and Systems
Tangible Images: Runtime Generation of Haptic Textures From Images
HAPTICS '08 Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Touchable Video and Tactile Audio
ISM '09 Proceedings of the 2009 11th IEEE International Symposium on Multimedia
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Depth image-based rendering with low resolution depth
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Haptic Texture Rendering Using Single Texture Image
ISCID '10 Proceedings of the 2010 International Symposium on Computational Intelligence and Design - Volume 01
Towards Tangible Images and Video in Cyberworlds--Function-Based Approach
CW '10 Proceedings of the 2010 International Conference on Cyberworlds
Function-based approach to mixed haptic effects rendering
The Visual Computer: International Journal of Computer Graphics - Special Issue on CYBERWORLDS 2010
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Visual and haptic rendering pipelines exist concurrently and compete for computing resources while the refresh rate of haptic rendering is two orders of magnitude higher than that of visual rendering (1000 Hz vs. 30-50Hz). However, in many cases, 3D visual rendering can be replaced by merely displaying 2D images, thus releasing the resources to image-driven haptic rendering algorithms. These algorithms provide for haptic texture rendering in vicinity of a touch point, but usually require additional information augmented with the image to provide for haptic perception of geometry of the shapes displayed in images. We propose a framework for making tangible images which allows haptic perception of three features: scene geometry, texture and physical properties. Haptic geometry rendering technique uses depth information, that could be acquired by a multitude of ways for providing haptic interaction with images and videos in real-time. The presented method neither performs 3D reconstruction nor requires for using polygonal models. It is based on direct force calculation and allows for smooth haptic interaction even at object boundaries. We also propose dynamic mapping of haptic workspace in real-time to enable sensation of fine surface details. Alternately, one of the existing shading-based haptic texture rendering methods can be combined with the proposed haptic geometry rendering algorithm to provide believable interaction. Haptic perception of physical properties is achieved by automatic segmentation of an image into haptic regions and interactive assignment of physical properties to them.