An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
Depth image-based rendering from multiple cameras with 3D propagation algorithm
Proceedings of the 2nd International Conference on Immersive Telecommunications
Haptic interaction with 2D images
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
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This paper proposes a new approach for depth image-based rendering (DIBR) with low resolution depth using the 3D propagation algorithm. Our novel depth edge enhancement method ef ciently corrects and sharpens the depth edges in the propagated depth image using available high resolution color information. Experimental results show that only with 4% depth information kept for low resolution depth image, the proposed method can provide comparable rendering quality to that of the high resolution case. Furthermore, the proposed work is developed to match the ne-grain parallelism of general-purpose graphics processing units (GPGPUs) and hence can be accelerated to nearly real-time operations in low cost DIBR systems.