Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
Degree-constrained multicasting in point-to-point networks
INFOCOM '95 Proceedings of the Fourteenth Annual Joint Conference of the IEEE Computer and Communication Societies (Vol. 1)-Volume - Volume 1
Design of a multi-sender 3D videoconferencing application over an end system multicast protocol
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Coordinated multi-streaming for 3D tele-immersion
Proceedings of the 12th annual ACM international conference on Multimedia
Understanding performance in coliseum, an immersive videoconferencing system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Towards Multi-Site Collaboration in 3D Tele-Immersive Environments
ICDCS '08 Proceedings of the 2008 The 28th International Conference on Distributed Computing Systems
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Enabling multi-party 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Routing Path Determination Using QoS Metrics and Priority Based Evolutionary Optimization
HPCC '11 Proceedings of the 2011 IEEE International Conference on High Performance Computing and Communications
Celerity: a low-delay multi-party conferencing solution
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Tele-immersive gaming for everybody
MM '11 Proceedings of the 19th ACM international conference on Multimedia
A fast and elitist multiobjective genetic algorithm: NSGA-II
IEEE Transactions on Evolutionary Computation
Collaborative view synthesis for interactive multi-view video streaming
Proceedings of the 22nd international workshop on Network and Operating System Support for Digital Audio and Video
MAMCRA: a constrained-based multicast routing algorithm
Computer Communications
QoS routing based on genetic algorithm
Computer Communications
An overview of constraint-based path selection algorithms for QoS routing
IEEE Communications Magazine
IEEE Network: The Magazine of Global Internetworking
Multicast routing and its QoS extension: problems, algorithms, and protocols
IEEE Network: The Magazine of Global Internetworking
A case for a coordinated internet video control plane
Proceedings of the ACM SIGCOMM 2012 conference on Applications, technologies, architectures, and protocols for computer communication
4D TeleCast: Towards Large Scale Multi-site and Multi-view Dissemination of 3DTI Contents
ICDCS '12 Proceedings of the 2012 IEEE 32nd International Conference on Distributed Computing Systems
3D teleimmersive activity classification based on application-system metadata
Proceedings of the 21st ACM international conference on Multimedia
OSM: Prioritized evolutionary QoS optimization for interactive 3D teleimmersion
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013
3DTI amphitheater: a manageable 3DTI environment with hierarchical stream prioritization
Proceedings of the 5th ACM Multimedia Systems Conference
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Different 3D tele-immersive (3DTI) activities pose different requirements for application and network level quality of service (QoS) to ensure a strong quality of experience (QoE) for participants. Some applications put heavy weight on audio quality, some consider higher quality for upper body video streams, and some seek very low end-to-end interactivity delay. In addition, a variation in streaming content may arise due to the participants' change of interests (e.g., view change). Therefore, there is a need for an adaptive multi-stream, multi-site 3DTI session management strategy, which is unobtrusive, and optimizes QoS parameters in the 3DTI content distribution based on the user activity and content variation. To address this next generation session management problem, we revisit the design space of multi-stream and multi-site 3DTI session layer. We propose an evolutionary 3DTI session optimization approach using an Open Session Management (OSM) architecture that uses a global view of participants and overlay network conditions to optimize prioritized QoS parameters. Experimental results with PlanetLab traces show that the optimization process is computationally unobtrusive, and the optimized TI sessions meet expectations of the participants up to 50% higher compared to the current solutions in the 3DTI space.