Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
Degree-constrained multicasting in point-to-point networks
INFOCOM '95 Proceedings of the Fourteenth Annual Joint Conference of the IEEE Computer and Communication Societies (Vol. 1)-Volume - Volume 1
Design of a multi-sender 3D videoconferencing application over an end system multicast protocol
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Coordinated multi-streaming for 3D tele-immersion
Proceedings of the 12th annual ACM international conference on Multimedia
Understanding performance in coliseum, an immersive videoconferencing system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
CoMon: a mostly-scalable monitoring system for PlanetLab
ACM SIGOPS Operating Systems Review
Towards Multi-Site Collaboration in 3D Tele-Immersive Environments
ICDCS '08 Proceedings of the 2008 The 28th International Conference on Distributed Computing Systems
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Enabling multi-party 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Routing Path Determination Using QoS Metrics and Priority Based Evolutionary Optimization
HPCC '11 Proceedings of the 2011 IEEE International Conference on High Performance Computing and Communications
Color-plus-depth level-of-detail in 3D tele-immersive video: a psychophysical approach
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Celerity: a low-delay multi-party conferencing solution
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Tele-immersive gaming for everybody
MM '11 Proceedings of the 19th ACM international conference on Multimedia
A fast and elitist multiobjective genetic algorithm: NSGA-II
IEEE Transactions on Evolutionary Computation
Collaborative view synthesis for interactive multi-view video streaming
Proceedings of the 22nd international workshop on Network and Operating System Support for Digital Audio and Video
MAMCRA: a constrained-based multicast routing algorithm
Computer Communications
QoS routing based on genetic algorithm
Computer Communications
An overview of constraint-based path selection algorithms for QoS routing
IEEE Communications Magazine
Quality-of-service routing for supporting multimedia applications
IEEE Journal on Selected Areas in Communications
Multicast routing and its QoS extension: problems, algorithms, and protocols
IEEE Network: The Magazine of Global Internetworking
A case for a coordinated internet video control plane
Proceedings of the ACM SIGCOMM 2012 conference on Applications, technologies, architectures, and protocols for computer communication
Prioritized evolutionary optimization in open session management for 3D tele-immersion
Proceedings of the 4th ACM Multimedia Systems Conference
Classification and Analysis of 3D Teleimmersive Activities
IEEE MultiMedia
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Different 3D tele-immersive (3DTI) activities pose different prioritized requirements for application and network-level quality of service (QoS) to ensure a strong quality of experience (QoE) for participants. Some applications put heavy weight on audio quality, some consider higher quality for upper body video streams, and some seek very low end-to-end interactivity delay. In addition, a variation in streaming content may arise in the 3DTI space due to the participants' change in interests (e.g., view change). Therefore, there is a need for an adaptive multistream, multisite 3DTI session management strategy that is not only unobtrusive, but also optimizes prioritized QoS parameters in 3DTI content distribution based on user activity and content variation. To address this next generation session management problem, we revisit the design space of multistream and multisite 3DTI session layer. We present an evolutionary 3DTI session optimization approach using Open Session Management (OSM) architecture that uses a global view of participants and overlays network conditions to optimize QoS parameters. Experimental results with PlanetLab traces show that our optimization process is unobtrusive, and the optimized TI sessions provide higher satisfaction to the participants (in some cases up to 50% higher) compared to the current solutions in the 3DTI space.