Tele-immersive gaming for everybody

  • Authors:
  • Ahsan Arefin;Zixia Huang;Raoul Rivas;Shu Shi;Wanmin Wu;Klara Nahrstedt

  • Affiliations:
  • University of Illinois at Urbana-Champaign, Urbana, IL, USA;University of Illinois at Urbana-Champaign, Urbana, IL, USA;University of Illinois at Urbana-Champaign, Urbana, IL, USA;University of Illinois at Urbana-Champaign, Urbana, IL, USA;University of Illinois at Urbana-Champaign, Urbana, IL, USA;University of Illinois at Urbana-Champaign, Urbana, IL, USA

  • Venue:
  • MM '11 Proceedings of the 19th ACM international conference on Multimedia
  • Year:
  • 2011

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Abstract

In this demonstration, we present two 3D tele-immersive games: light-saber dual and block fencing that merge 3D video representations of participants in real-time to enable remote interactions in a virtual world. The light-saber dual arranges participants in a symmetric setup where both participants interact with each other in a virtual world with similar goals. On the other hand, the block fencing creates an asymmetric setup where participants interact with virtual objects having different goals. Using these two setups, we address the challenges and novelty of our solutions in portable environment setup, data acquisition, multi-stream synchronization, multi-stream session management, mobile device rendering, and overlay communication in the design and implementation of advanced 3D tele-immersive systems.