A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
ISM '08 Proceedings of the 2008 Tenth IEEE International Symposium on Multimedia
Dynamic overlay multicast in 3D video collaborative systems
Proceedings of the 18th international workshop on Network and operating systems support for digital audio and video
MobileTI: a portable tele-immersive system
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Bundle of Streams: Concept and Evaluation in Distributed Interactive Multimedia Environments
ISM '10 Proceedings of the 2010 IEEE International Symposium on Multimedia
Next generation session management for 3D teleimmersive interactive environments
Multimedia Tools and Applications
Subjective evaluation of olfactory and visual media synchronization
Proceedings of the 4th ACM Multimedia Systems Conference
Prioritized evolutionary optimization in open session management for 3D tele-immersion
Proceedings of the 4th ACM Multimedia Systems Conference
TEEVE endpoint: towards the ease of 3D tele-immersive application development
Proceedings of the 21st ACM international conference on Multimedia
OSM: Prioritized evolutionary QoS optimization for interactive 3D teleimmersion
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013
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In this demonstration, we present two 3D tele-immersive games: light-saber dual and block fencing that merge 3D video representations of participants in real-time to enable remote interactions in a virtual world. The light-saber dual arranges participants in a symmetric setup where both participants interact with each other in a virtual world with similar goals. On the other hand, the block fencing creates an asymmetric setup where participants interact with virtual objects having different goals. Using these two setups, we address the challenges and novelty of our solutions in portable environment setup, data acquisition, multi-stream synchronization, multi-stream session management, mobile device rendering, and overlay communication in the design and implementation of advanced 3D tele-immersive systems.