Depth image-based representation and compression for static and animated 3-D objects

  • Authors:
  • L. Levkovich-Maslyuk;A. Ignatenko;A. Zhirkov;A. Konushin;In Kyu Park;M. Han;Y. Bayakovski

  • Affiliations:
  • Keldysh Inst. of Appl. Math., Russian Acad. of Sci., Moscow, Russia;-;-;-;-;-;-

  • Venue:
  • IEEE Transactions on Circuits and Systems for Video Technology
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper describes a new family of three-dimensional (3-D) representations for computer graphics and animation, called depth image-based representations (DIBR), which have been adopted into MPEG-4 Part16: Animation Framework eXtension (AFX). Idea of the approach is to build a compact and photorealistic representation of a 3-D object or scene without using polygonal mesh. Instead, images accompanied by depth values for each pixel are used. This type of representation allows us to build and render novel views of objects and scene with an interactive rate. There are many different methods for the image-based rendering with depths, and the DIBR format is designed to efficiently represent the information necessary for such methods. The main formats of the DIBR family are SimpleTexture (an image together with depth array), PointTexture (an image with multiple pixels along each line of sight), and OctreeImage (octree-like data structure together with a set of images containing viewport parameters). In order to store and transmit the DIBR object, we develop a compression algorithm and bitstream format for OctreeImage representation.