A Survey of Large High-Resolution Display Technologies, Techniques, and Applications

  • Authors:
  • Tao Ni;Greg S. Schmidt;Oliver G. Staadt;Mark A. Livingston;Robert Ball;Richard May

  • Affiliations:
  • Dept. of Computer Science, Virginia Tech, Blacksburg, VA;3D Virtual and Mixed Environments Lab, U.S. Naval Research Laboratory, Washington, DC;Dept. of Computer Science, University of California, Davis, CA;U.S. Naval Research Laboratory;Dept. of Computer Science, Virginia Tech, Blacksburg, VA;Pacific Northwest National Laboratory, Richland, WA

  • Venue:
  • VR '06 Proceedings of the IEEE conference on Virtual Reality
  • Year:
  • 2006

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Abstract

Continued advances in display hardware, computing power, networking, and rendering algorithms have all converged to dramatically improve large high-resolution display capabilities. We present a survey on prior research with large high-resolution displays. In the hardware configurations section we examine systems including multi-monitor workstations, reconfigurable projector arrays, and others. Rendering and the data pipeline are addressed with an overview of current technologies. We discuss many applications for large high-resolution displays such as automotive design, scientific visualization, control centers, and others. Quantifying the effects of large high-resolution displays on human performance and other aspects is important as we look toward future advances in display technology and how it is applied in different situations. Interacting with these displays brings a different set of challenges for HCI professionals, so an overview of some of this work is provided. Finally, we present our view of the top ten greatest challenges in large highresolution displays.