Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Software Environments For Cluster-Based Display Systems
CCGRID '01 Proceedings of the 1st International Symposium on Cluster Computing and the Grid
Communications of the ACM - Blueprint for the future of high-performance networking
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of tiled high-resolution display on basic visualization and navigation tasks
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Distributed Systems Architecture: A Middleware Approach
Distributed Systems Architecture: A Middleware Approach
A practical system for laser pointer interaction on large displays
Proceedings of the ACM symposium on Virtual reality software and technology
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
The Perceptual Scalability of Visualization
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tiled++: An Enhanced Tiled Hi-Res Display Wall
IEEE Transactions on Visualization and Computer Graphics
Remote visualization of large scale data for ultra-high resolution display environments
Proceedings of the 2009 Workshop on Ultrascale Visualization
Analysis of user behavior on high-resolution tiled displays
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Garuda: A Scalable Tiled Display Wall Using Commodity PCs
IEEE Transactions on Visualization and Computer Graphics
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The use of high resolution tiled display has become popular in the scientific community. User interaction with these devices depends on the hardware configuration and the software in use. The variety of hardware configurations and software generates various types of execution modes and interaction in the tiled display, this diversity has resulted in not having a standard for human computer interaction. This paper shows the results of the interaction between users and the tiled display using the Kinect©. The results help us find improvements in hardware configurations of this arrays of displays, applications design and try to find standards in defining user-defined motion gestures.